// This file was decompiled using SASCM.ini published on 2021-07-05
DEFINE OBJECTS 4
DEFINE OBJECT SANNY BUILDER 3.7.0     
DEFINE OBJECT PICKUPSAVE               // Object number -1
DEFINE OBJECT LINERUNNER               // Object number -2
DEFINE OBJECT 1                        // Object number -3

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0


//-------------MAIN---------------
03A4: script_name 'MAIN' 
042C: set_total_missions_to 0 
030D: set_max_progress 187 
0997: set_total_respect_points_to 1339 
01F0: set_max_wanted_level_to 6 
0111: set_wasted_busted_check 0 
00C0: set_current_time_hours_to 8 minutes_to 0 
0004: $TOTAL_CONVERSION_MAP = 0 
016A: fade 1 time 10 
01B6: set_weather 0 
04BB: select_interior 0 
04E4: refresh_game_renderer_at 1868.685 -1381.617 
03CB: set_rendering_origin_at 1868.685 -1381.617 13.5137 
062A: change_float_stat 165 to 999.0 
062A: change_float_stat 23 to 999.0 
062A: change_float_stat 21 to 0.0 
062A: change_float_stat 163 to 999.0 
062A: change_float_stat 160 to 999.0 
062A: change_float_stat 229 to 999.0 
062A: change_float_stat 223 to 999.0 
062A: change_float_stat 230 to 999.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
062A: change_float_stat 69 to 1000.0 
062A: change_float_stat 70 to 1000.0 
062A: change_float_stat 71 to 1000.0 
062A: change_float_stat 72 to 1000.0 
062A: change_float_stat 73 to 1000.0 
062A: change_float_stat 74 to 1000.0 
062A: change_float_stat 75 to 1000.0 
062A: change_float_stat 76 to 1000.0 
062A: change_float_stat 77 to 1000.0 
062A: change_float_stat 78 to 1000.0 
0053: $PLAYER_CHAR = create_player 0 at 1868.685 -1381.617 13.5137 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR 
0373: set_camera_directly_behind_player 
0173: set_actor $PLAYER_ACTOR Z_angle_to 155.0 
0001: wait 100 ms 
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 
087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 
070D: rebuild_player $PLAYER_CHAR 
016C: restart_if_wasted_at 1504.871 -1164.665 613.5522 angle 155.0 town_number 0 
016D: restart_if_busted_at 1504.871 -1164.665 613.5522 angle 155.0 town_number 0 
0247: load_model #AK47 
0247: load_model #MICRO_UZI 
0247: load_model #DESERT_EAGLE 
0247: load_model #MP5LNG 
0247: load_model #CHROMEGUN 
0247: load_model #BAT 
0247: load_model #SNIPER 
0247: load_model #GRENADE 
038B: load_requested_models 
01B2: give_actor $PLAYER_ACTOR weapon 24 ammo 150 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 29 ammo 250 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 25 ammo 100 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 5 ammo 300 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 16 ammo 10 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 50 // Load the weapon model before using this 
01B2: give_actor $PLAYER_ACTOR weapon 30 ammo 300 // Load the weapon model before using this 
0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 0 
0746: set_acquaintance 1 of_actors_pedtype 8 to_actors_pedtype 1 
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 7 
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 9 
0746: set_acquaintance 3 of_actors_pedtype 8 to_actors_pedtype 14 
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 0 
0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 8 
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 9 
0746: set_acquaintance 3 of_actors_pedtype 7 to_actors_pedtype 14 
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 0 
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 8 
0746: set_acquaintance 3 of_actors_pedtype 9 to_actors_pedtype 7 
0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 14 
0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 0 
0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 8 
0746: set_acquaintance 3 of_actors_pedtype 14 to_actors_pedtype 7 
0746: set_acquaintance 4 of_actors_pedtype 14 to_actors_pedtype 9 
0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 11 
0746: set_acquaintance 3 of_actors_pedtype 10 to_actors_pedtype 13 
0746: set_acquaintance 3 of_actors_pedtype 11 to_actors_pedtype 10 
0746: set_acquaintance 3 of_actors_pedtype 13 to_actors_pedtype 10 
0746: set_acquaintance 4 of_actors_pedtype 13 to_actors_pedtype 11 
0746: set_acquaintance 4 of_actors_pedtype 11 to_actors_pedtype 13 
03A4: script_name "PICKSAVE1" 
0247: load_model #PICKUPSAVE 
0A3D: enable_prostitutes_pay_you 1 and_scm_inject 
0002: jump @PICKSAVE1_53093 

:PICKSAVE1_53093
0001: wait 10000 ms 
0213: $13017 = create_pickup #PICKUPSAVE type 3 at 1551.864 -1167.699 576.3013 
0002: jump @PICKSAVE1_53129 

:PICKSAVE1_53129
0001: wait 10 ms 
00D6: if 
0214:   pickup $13017 picked_up 
004D: jump_if_false @PICKSAVE1_53129 
016A: fade 0 time 10 
0001: wait 10 ms 
0215: destroy_pickup $13017 
03D8: show_save_screen 
016A: fade 1 time 5000 
0001: wait 2500 ms 
0001: wait 15000 ms 
0002: jump @PICKSAVE1_53093 
